Find the right balance of attack and defense as you try, die, repeat and progress up the tower.īattle through an almost infinite variety of combat encounters in procedurally generated rooms. Seems like theres more variety to the run.Exchange health for power in fast paced glass cannon gameplay. I dont think its terrible, its just not there yet.Įven harder to no-hit the whole area, gimps progression a bit. Not a huge fan of the new gen, clearing takes too much time, I can barely seeĮnemies most of the time. I understand its optional, but Id rather just never go there again. Not getting the smithy also sometimes hurts. Special area vendros are very bad, rarely bought anything, too expensive for what Im getting. While some are just annoying to use, yes talking about charge gun. Most weapons are beyond salvagable without homing- looking at you orbital gun, Getting 'cramped' modifier is what it should feels like. The water one is especially bad when you have to get back up to the elevator. Level gen- doesnt feel right, levels are too vertical most of the time Some legendaries dont feel like legendaries, some un/commons are godtier. Expanding quality weightning system might be a good solution. I think theres just too many bad items in the game. Chest drafting seems like a very good direction though, maybe expand on it? Never found synergy chest after unlocking it. Relics- still dont feel like I have that much of a control, even though I did get more However this is not a full review of the game, just the beta, so not gonna rant too long here. For example I never thought the game/mechanics were too hard, like the rest of the playerbase and idea of exchanging health for relics is fresh and original. Should go without saying, but at the end of the day its your game and your vision. Take it with a grain of salt, listening too much to the community is sometimes bad too, My notes/feedback from playing the beta on 7 hearts, for 8 hours.
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